Before proceeding through to the instructions of this class, visit: http://www.katinamichael.com/welcome-to-the-future-19/2019/2/28/session-16-innovation-games-self-study-guide-for-assignment
Now please take the time to carefully fill out this form as a self-study guide in preparation for your Innovation Games assignment. We will discuss your submissions after Spring Break, and will begin the Games a week after we originally expected. I have sent a Canvas Announcement out, so please check that announcement to make sure what new date you are presenting. This will give us enough time to go through the logistics of the Innovation Game so that we can maximise the success of that assignment. I will be providing the marking rubric for this assignment after the Break.
To be completed by 1.15 pm on 28 February 2019. Completion of this form will be marked as ‘attendance’ and ‘participation’ in our regular scheduled class.
Innovation Games and Participation: Individual - 20%
Innovation Games are 12 games created by software engineer Luke Hohmann that help companies who innovate products or services extrapolate meaningful future feature sets. The games focus on clients, their use of products and services, and their needs and hopes for product improvement, product feature additions, supplementary and complementary technologies. By engaging clients meaningfully, Innovation Games, implements a lot of the ideas taught in the first 8 sessions of the course (in terms of technological roadmapping and knowing your customer values). Each student will be allocated an innovation game to facilitate in class. Three games will be played for 5 sessions. A single innovation game must take no more than 25 minutes to complete. In each of these sessions, the student facilitating acts as the company product manager, and the rest of the class are the clients. As your instructor I will remain silent and observe the classroom for participation, innovation in delivery, levels of interactivity, and vital evidence gained from the mock simulation. Students needs to help the facilitator make this game successful. Students are responsible for bringing materials like post-it-notes, white butcher paper, boxes, markers and pictures to stimulate group discussion. This activity has no online component. The activities will be filmed. If a student requires support for materials, they are to email the instructor 2 weeks prior to the class delivery to ensure support is provided.